Inflated Ego
After seeing a lot inflation physics used in a multitude of designs, I decided to attempt it myself. I am extremely familiar with cloth physics in Blender (for better or worse). However I had never attempted to do it in tandem with geometry nodes using a black and white png as a the bases for a pin group. Though I could have kept the final design as it was, I decided to take it a step further and play with the textures of the project further exploring a NPR pipeline I am looking to cultivate. Ultimately, the final result came out better than I intended. The inflation (After a few tweaks) worked perfectly in tandem with the mask. And making the decision to use a grainy texture instead of a regular toon shader setup worked in the final results favor.​
​
Design : Justin Hall
​
Designer : Justin Hall
​
Programs Utilized : Blender
​
​
Project Breakdown

PNG of my person logo used in the project. As a last minute decision I decided to round out the endcaps of the logo rather than having sharp endcape

Shader node setup. I will be exploring this more in the future. There are a lot of places where this could be useful (Also this node setup does not allow for color adjustment due to the sun color/position which I would like to see utilized for later projects).