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Logo_02.16.2024.png

Inflated Ego

After seeing a lot inflation physics used in a multitude of designs, I decided to attempt it myself. I am extremely familiar with cloth physics in Blender (for better or worse). However I had never attempted to do it in tandem with geometry nodes using a black and white png as a the bases for a pin group. Though I could have kept the final design as it was, I decided to take it a step further and play with the textures of the project further exploring a NPR pipeline I am looking to cultivate. Ultimately, the final result came out better than I intended. The inflation (After a few tweaks) worked perfectly in tandem with the mask. And making the decision to use a grainy texture instead of a regular toon shader setup worked in the final results favor.​

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Design : Justin Hall

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Designer : Justin Hall

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Programs Utilized : Blender

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Project Breakdown  

Artboard 1.png

PNG of my person logo used in the project. As a last minute decision I decided to round out the endcaps of the logo rather than having sharp endcape 

image.png

Shader node setup. I will be exploring this more in the future. There are a lot of places where this could be useful (Also this node setup does not allow for color adjustment due to the sun color/position which I would like to see utilized for later projects).

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